


Still, the majority of the game you will be on foot. You can level up in a way that increases its usefulness, and you can also find the mech’s parts scattered throughout each stage in order to give it another go. You are nigh unbeatable when you have it, but it lasts for a very short amount of time. The actual Tesla mech should also be mentioned. In other words, each stage starts you off at square one, but the possible power-ups in each stage will increase in quality and number the further in you are. The progression really comes from the fact that you unlock new POSSIBLE traits, guns, and weapons as time goes on. These traits have a variety of effects, from extra health to constant aoe damage buffs to the ability to reduce the cooldown on your teleport. You gain levels that can be used to unlock new traits. Most progression works similarly in the game. These weapons will not become part of your inventory, rather they will become possible guns that you can pick up on the stage. Learning to master this teleport is vital once the game’s difficulty really ramps up.Īs you play the game you will unlock additional weapon options, which goes a long way to keep the game feeling fresh. As far as movement options go, you have a short range teleport. You can move, shoot, and also use special items that you can collect during the stage. Your main mode of attack involves whatever gun your character finds on the stage. The main focus of the game is clearing waves of enemies (as well as completing a few other goals) on each stage in order to proceed to the next. This means that you navigate the world with the left thumbstick and aim with the right. If you are expecting any sort of deep narrative experience you may want to look elsewhere. It’s certainly a unique story and one that sets up the world of the game quite nicely, but it basically ends there. His solution? Summoning the unspeakable eldritch abominations from his tales to burn down Tesla’s lab and steal his inventions. Some things man just shouldn’t tamper with, after all. Lovecraft, author of the Cthulu mythos, is taking an issue with Tesla’s work. I blame the poor US public school system. This apparently includes the creation of a giant mech which I don’t remember from history class. Now, Tesla is known for being a bit of an eccentric and for his various experiments involving electricity. You play as real-life 19th-century inventor Nikola Tesla. So, first things first, the game’s premise is more important in creating atmosphere then it is in setting up any sort of narrative hook. Let’s dive in a find out if the game lived up to my expectations. Isometric twin-stick shooter certainly falls into this category. Now, I’ve never played Crimsonland, so I did not have any idea of developer 10tons’ pedigree going into this experience, but I am a fan of old school and arcadey action games. Tesla vs Lovecraft is, therefore, a game I was excited to play. Sure, you’ll get the odd gem such as Call of Cthulhu: Dark Corners of the Earth, and Lovecraft inspired enemies can be found in a whole host of games, but his stories come from such a dark, rich, and recognizable world that could easily be mined for so much more. Lovecraft aren’t used more in gaming narratives. I’ve often wondered why the works of H.P.
