

Victory conditions is a good point actually - Kerbal doesn't (and I can't envisage it ever having) a victory state. Speaking as someone who likely has a good two to three thousand hours in Civ 2-5 and Sim City 1-4 I'd say they're different games, suited to different victory conditions and failure states. Anyway, hype train 502s are making the forums rather unusable at the moment, so I'm going to call it a night on this one and go find some Nordic crime drama on Netflix But as noted above, I see career as the precursor to sandbox (and the end of career as being essentially quite sandboxy in it's own right) rather than the other way round. That said, the tree definitely needs tweaking (and undoubtedly will be) because as it stands, career mode is kind of a challenge mode for old players rather than a learning mode for new players - yes it's perfectly possible to land on the Mun without landing legs, yes it's perfectly possible to jetpack up to the capusle without ladders, but forcing this is requiring greater skills of new players than old as it stands. I can see that the multitude of parts is rather overwhelming to new players and gradually introducing them is an ideal way of teaching systems and procedures. (5) Departing the Joolian system from Pol to return home - significantly harder or easier than from any other location? I'm working on about 2,000dv to get home. (4) Intra-system delta-v - how much is likely necessary to transfer from Laythe to Vall, Vall to Tylo, Tylo to Bop, and Bop to Poll? Delta-v maps assuming independent transfer to each from Jool would seem to suggest at least 10,000 delta-v could be needed to perform all transfers - I'm hoping this can be greatly reduced if going inter-moon. I'm guessing on working from the inside out - thus Laythe first, then Vall, then Tylo, Bop, and finally Pol? (2) Assuming Laythe first - aerobrake direct into Laythe or use Jool to slow and setup a Laythe encounter? (3) Re Laythe SSTOing - I'm quite good (now, finally) at Kerbin SSTOs - am I correct in believing that a craft that is just barely capable of Kerbin SSTO should have plenty of safety margin when Laythe SSTO-ing? Any special Laythe considerations? Noting lack of decent landing spots I've enough lift such that it can take off/land at around 40m/s on Kerbin but don't know if there are any other gotchas like needing a bit more air-hoggy compared to Kerbin. Preliminary lander design: (Tylo descent stage still needs some work) (1) Getting the placement order of all these modules right in the delivery vehicle requires knowing optimum order of visits.


Being able to tune engine thrust mid-mission is going to be very useful. For extra Kerbal-ness the Bop/Pol/Vall engines also form the acsent stage of the Tylo lander and form the main engines of the inter-system delivery vehicle. Thus I've designed a modular lander, capable (I hope) of being a Laythe SSTO, a single stage Bop/Pol/Vall lander, and a two-stage Tylo lander dependent upon equipped modular engines/wings & fuel. Working on the premise that any mission not massively over-complicated and ambitious just isn't kerbal, I've decided on a single mission to tour all moons, plant a flag & recover science from each, and return budding the kerbonaut(s) safely home. I've been Kerballing for over a year and a good few hundred hours yet, barring a single kraken ravaged satellite mission, I've never been to Jool.
