


On MIR4’s Korean servers, users cannot exchange in-game goods with crypto or turn their characters into NFTs. Players on MIR4’s South Korean home servers, however, are denied the elements of crypto or NFTs. Further, players of MIR4 global can convert their game characters into NFTs, which can also be traded in WeMade’s cold wallet app, WEMIX Wallet’s NFT market. The DRACO coin can be traded in WEMIX DEX, a DeFi (Decentralized Finance) exchange under WeMade. On global servers, users can trade “black iron,” which is an in-game goods that players earn by playing the game, into a utility token named DRACO. Also, the global game platform “Steam” ranked MIR4 23rd on its most-played list, with a peak of 22,208 concurrent players as of Sept. In less than a week since the release, the number of global servers more than tripled, from 11 global servers to 38. MIR4’s global edition initially launched in 170 countries and in 12 languages, with an in-game chat translation function so users communicate with users in other countries. Play-to-earn is the latest business model in the digital gaming industry, based on the concept of an open economy, which gives players that contribute to the game financial benefits. 26, including elements of play-to-earn cryptocurrencies and NFT (non-fungible token) trading. Since being released in Korea last November, it has ranked first on numerous app stores’ most-downloaded lists, such as those of Naver’s Onestore and Samsung’s Galaxy Store. MIR4, developed by South Korea-based WeMade, is a highly popular mobile, massively multiplayer online role-playing game (MMORPG).
